![]() The fight is mostly about managing the non-pete enemies to make sure you can wash off the DOT, can get a second wind but so you don't get swarmed. Try to always leave a spiderant around to kill for a second wind (and so you can open the valve without washing in more enemies each time). In short, use Shock or normal damage, slag him, use the Bee, release Spiderants not rats. So you'll still slowly lose health and never have full shields. Immunity doesn't mean you don't take the DOT damage either, it just significantly reduces it. ![]() Some people suggest Fire/Corrosion immunity shields to limit his DOT effect, but later on in the fight he'll be doing both Fire and Corrode DOT every Nova anyway, so unless you've got a fire/corrode immune Bee I wouldn't bother with it trying to immunize yourself.Try and open them every once in a while for health/ammo since he takes a LOT of bullets to kill. There are respawning ammo crates around the arena for a reason.If you can stand leaving a spiderant alive and kite him around like Pete you should be able to water yourself down immediately after each nova no problem. If one spiderant/rat is alive when you turn the valve, no more will spawn.The spiderants are far far easier to deal with than the Rats Open the south (I think) valve as it has Spiderants.This will limit the leveling up of the mobs from the valves Consider letting two DOT effects stack before opening the valves.They increase in level by 3 each time they're spawned, ending in 66 I think. Opening the valves spawns a group of Rats or Spiderants.The DOT effect is weak but it limits your shield's abilities (read: it removes The Bee's effect) walk through the water to remove the DOT effect. The water valves open and let you remove the long lasting DOT effects from his novas. ![]()
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